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<?xml-stylesheet type="text/xsl" href="../part2stratml.xsl"?><StrategicPlan><Name>Enterprise Gamification: 4 Common Mistakes</Name><Description>Enterprise gamification can be a powerful tool when it comes to engaging your workforce and reaching business goals. So powerful, in fact, that doing it wrong can cause a lot of damage and reverse progress.</Description><OtherInformation>Submitter's Note:  In this StratML rendition, the mistakes are restated positively as objectives to be achieved.</OtherInformation><StrategicPlanCore><Organization><Name>Advanced Learning Institute</Name><Acronym>ALI</Acronym><Identifier>_60c046b4-2a32-11e5-a9a0-4a3c0684d001</Identifier><Description/><Stakeholder StakeholderTypeType=""><Name/><Description/></Stakeholder></Organization><Vision><Description/><Identifier>_f56d6ac2-2a36-11e5-a05b-08f60584d001</Identifier></Vision><Mission><Description>To identify mistakes to avoid when applying enterprise gamification to achieve business goals</Description><Identifier>_f56d6bc6-2a36-11e5-a05b-08f60584d001</Identifier></Mission><Value><Name>Engagement</Name><Description/></Value><Value><Name>Motivation</Name><Description/></Value><Value><Name>User Friendliness</Name><Description/></Value><Value><Name>Inspiration</Name><Description/></Value><Value><Name>Competition</Name><Description/></Value><Value><Name>Progress</Name><Description/></Value><Value><Name>Collaboration</Name><Description/></Value><Value><Name>Mutual Accomplishment</Name><Description/></Value><Goal><Name>Goals &amp; Engagement</Name><Description>Engage your workforce to reach business goals</Description><Identifier>_f56d6c7a-2a36-11e5-a05b-08f60584d001</Identifier><SequenceIndicator/><Stakeholder StakeholderTypeType=""><Name/><Description/></Stakeholder><OtherInformation/><Objective><Name>Design</Name><Description>Design games to motivate employees while creating a user-friendly experience</Description><Identifier>_f56d6cfc-2a36-11e5-a05b-08f60584d001</Identifier><SequenceIndicator>1</SequenceIndicator><Stakeholder StakeholderTypeType="Generic_Group"><Name>Employees</Name><Description/></Stakeholder><OtherInformation>Poor design and/or execution -- Games have the ability to change behavior and in this context, they must be strategically designed to motivate employees while creating a user-friendly experience.</OtherInformation></Objective><Objective><Name>Goals &amp; Objectives</Name><Description>Ensure that participants understand the goals and objectives</Description><Identifier>_f56d6d74-2a36-11e5-a05b-08f60584d001</Identifier><SequenceIndicator>2</SequenceIndicator><Stakeholder StakeholderTypeType="Generic_Group"><Name>Employees</Name><Description/></Stakeholder><OtherInformation>Unclear goals and objectives -- Gamification programs and applications are only truly effective when the users (employees, in this case) truly understand the purpose. Without this understanding, the motivation to participate diminishes.</OtherInformation></Objective><Objective><Name>Inspiration &amp; Competition</Name><Description>Focus on progress, collaboration, and mutual accomplishment</Description><Identifier>_f56d6df6-2a36-11e5-a05b-08f60584d001</Identifier><SequenceIndicator>3</SequenceIndicator><Stakeholder StakeholderTypeType="Generic_Group"><Name/><Description/></Stakeholder><OtherInformation>Too much focus on competition -- While gamification aims to inspire healthy competition, too much focus on this aspect can be detrimental to your workforce. In order to find the balance and hone healthy competition, make sure to focus on progress, collaboration, and mutual accomplishment.</OtherInformation></Objective><Objective><Name>Checkpoints &amp; Rewards</Name><Description>Choose specific rewards for specific checkpoints.</Description><Identifier>_f56d6e6e-2a36-11e5-a05b-08f60584d001</Identifier><SequenceIndicator>4</SequenceIndicator><Stakeholder StakeholderTypeType="Generic_Group"><Name/><Description/></Stakeholder><OtherInformation>Too many rewards -- Rewards are a great way to increase engagement with your enterprise gamification programs. But, if a reward is given for pretty much anything and everything, it becomes irrelevant. Choose specific rewards for specific checkpoints. This is a strategy that is more likely to sustain long-term motivation.</OtherInformation></Objective></Goal></StrategicPlanCore><AdministrativeInformation><PublicationDate>2015-07-14</PublicationDate><Source>http://info.aliconferences.com/acton/rif/12008/s-0234-1506/-/l-0001:188a5/l-0001/showPreparedMessage?utm_medium=email&amp;utm_source=Act-On+Software&amp;utm_content=email&amp;utm_campaign=4%20common%20mistakes%20when%20using%20gamification%20for%20business&amp;utm_term=Click%20here&amp;cm_mmc=Act-On%20Software-_-email-_-4%20common%20mistakes%20when%20using%20gamification%20for%20business-_-Click%20here&amp;sid=NtcaZEfmA</Source><Submitter><GivenName>Owen</GivenName><Surname>Ambur</Surname><PhoneNumber/><EmailAddress>Owen.Ambur@verizon.net</EmailAddress></Submitter></AdministrativeInformation></StrategicPlan>
